Hello! My name is Zach. I love to make characters and creatures move, but getting there often requires creating a whole lot of other stuff first - like tools and rigs. So I make those too.

Most recently the Lead Animator and Character Rigger on EA's game Dawngate, I set up and supported the character rigging pipeline, wrote tools for the artists, and led the animation team.

I believe in continual self-development so I'm always finding opportunities to expand my artistic and technical skill sets. At the moment, I'm at Gobelins in France doing just that.

Living is learning!